

The other categories are “outside” and “inside” as well as a bunch of others that have to be purchased individually in the form of Steam DLC’s.Īnother neat function is that you can actually have dungeons randomly generated, by giving the software some information like whether you want it to be maze-like, have margins and so on. Here you let the player know where the mountains are, where there are villages, the sea and so on.

The first one being the “World”, which is supposed to be the overview over your whole world. In is crucial to understand that the assets in the world editor are catalogued in different “catagories”. It lets you build your world as you want it, using premade surfaces, terrain, objects and decals that you can place in your world. The terrain editor is the very first thing you see when you open up the program and is only one part of the world editor.


So what does RPG Maker MV offer you, and what is it missing? RPG Maker MV – much like all the other titles of the series offers you most tools to create a full-blown game of a very specific genre. That however, does not mean that you cannot create real games with overwhelmingly positive community reviews, as “To The Moon” prooves, which has been developed with this very piece of sophisticated software. The RPG maker keeps the ugly challenge coding from you as if it was a deadly disease, which for people like me, makes it so much easier, but just isn’t “real” game developing in the eyes of most. Let’s face it: If you go to your local indie-game developer meetup and you’re telling everyone the “engine” you’re developing on is an RPG-maker, you won’t be taken seriously. The RPG Makers are set to deliver a user-friendly environment to develop your own 2D-classic-RPG game. RPG Maker MV is the latest release by the KADOKAWA CORPORATION ENTERBRAIN Brand Company, which is their 5th release under the name “RPG Maker”.
